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VisualBasic Project | 2001-10-08 | 1.1 KB | 43 lines |
- Type=Exe
- Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#stdole2.tlb#OLE Automation
- Reference=*\G{E1211242-8E94-11D1-8808-00C04FC2C603}#1.0#0#dx8vb.dll#DirectX 8 for Visual Basic Type Library
- Form=vertexshader.frm
- Form=..\..\common\SelectDevice.frm
- Module=D3DInit; ..\..\common\D3DInit.bas
- Module=D3DUtil; ..\..\common\D3DUtil.bas
- Class=CD3DMesh; ..\..\common\D3DMesh.cls
- Class=CD3DFrame; ..\..\common\D3DFrame.cls
- Class=CD3DAnimation; ..\..\common\D3DAnimation.cls
- Module=MediaDir; ..\..\Common\media.bas
- Module=D3DShaders; ..\..\common\D3DShader.bas
- Startup="Form1"
- ExeName32="vb_VertexShader.exe"
- Command32=""
- Name="Project1"
- HelpContextID="0"
- CompatibleMode="0"
- MajorVer=1
- MinorVer=0
- RevisionVer=0
- AutoIncrementVer=0
- ServerSupportFiles=0
- VersionCompanyName="Microsoft"
- CompilationType=0
- OptimizationType=0
- FavorPentiumPro(tm)=0
- CodeViewDebugInfo=0
- NoAliasing=0
- BoundsCheck=0
- OverflowCheck=0
- FlPointCheck=0
- FDIVCheck=0
- UnroundedFP=0
- StartMode=0
- Unattended=0
- Retained=0
- ThreadPerObject=0
- MaxNumberOfThreads=1
-
- [MS Transaction Server]
- AutoRefresh=1
-